GLITCHED

CREATIVE PRODUCER

Themed Entertainment Paper Project: In collaboration with Scenic, lighting, sound, stage management and costume design produced a project called GLITCHED. For this project I was the Creative producer for the overall venture and a scenic designer for Team Based World. TEAM: Scenic Design: Mel .T, Lighting Design: Jimmy Balisteri, Sound: Aerik Harbert

Digital Rendering

Entering the Team World you are placed on the inhabitants spaceship where you can  experience their command center and search the interior of the ship. Once ready to  leave the ship the players can go explore the alien planet they have landed on. This  alien planet looks oddly similar to earths planet but with a closer look at the  environment you will start to see the unique topography and planet life growing. After  exploring the world, player will enter back on the space ship to get to the  transportation cables and explore the next world. Lighting Design by Jimmy Balisteri.

Designed in Vectorworks, rendered in Twin Motion.

Digital Rendering

Scenic Designer for Zone 4: Team Based World. Inspired by outer space through the eyes of Bjork I sought to create streamlined design meets organic planet.

Designed in Vectorworks, rendered in Twin Motion

Digital Rendering

Designed in Vectorworks, rendered in Twin Motion.

Digital Poster

Graphic Design for a poster handed to invited guests

Designed in Photoshop

Digital Rendering

Scenic Designer for Zone 4: Team Based World

Designed in Vectorworks, rendered in Twin Motion

Isometric Rendering

Scenic Designer for Zone 4: Team Based World

Designed in Vectorworks, Graphics in Photoshop

Groundplan

Formal Groundplan to show elements of Team Based World in a streamlined setting

Designed in Vectorworks.

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Digital Renderings